Tag Archive for zombie

Zombie Outbreak Simulator for iOS Now Available!

Zombie Outbreak Simulator for iOS is now available! It is available for $1.99 from the App Store on iPhone, iPad and iPod touch. You can get it here http://itunes.apple.com/app/zombie-outbreak-simulator/id499283436?mt=8

If you buy it, it’d be great if you could post a review on the app store (good or bad!), thanks!

We hope you enjoy this mobile version of Zombie Outbreak Simulator, we look forward to seeing how it is received!

Regards,
Jay and Saxon

Zombie Outbreak Simulator for iOS – Trailer

We have just released the trailer for Zombie Outbreak Simulator on iOS. We are very close to release now! Thanks to all the testers for their feedback. Fingers crossed we will be on the app store in a week or so.

iZOS Final Update Video

Here it is, the final development video update! This means we are 100% feature complete and now in beta testing. If you haven’t already, sign up to become a tester here: http://tinyurl.com/8a6art8

Check out the complete video here for the final additions:

Zombie Outbreak Simulator for iOS now in Beta!

Zombie Outbreak Simulator for iOS is now in Beta! This means that we are essentially feature complete and are ready to begin testing!

We only have a limited number of keys to giveaway, but if you can help us do a great job testing our game then we would love to hear from you.

If you’d like to test Zombie Outbreak Simulator and have access to a 3rd gen or higher iOS device then please fill out this form: http://tinyurl.com/8a6art8

Thank you, we look forward to releasing soon with your help.

Regards,
Jay and Saxon
Binary Space

4th iZOS Update

Had a slight delay in posting this to the blog but here it is!
New features in this version include iPhone4 support, shooting civs, idle civs, and a new Netherlands map.
Here it is:

Had a slight delay in posting this to the blog but here it is!

New features shown in this video include iPhone4 support, shooting civs, idle civs, and a new Netherlands map.

3rd iZOS Video Update

Here’s the 3rd update on the development of Zombie Outbreak Simulator for iOS!

Zombies will now chase and attack humans, who then die, zombify and come back. Shouldn’t be long before the next update as well!

Have a look at the development video on youtube:

Cheers!

Jay

Zombie Outbreak Simulator on iOS

Here’s a quick update on what we’ve been up to and what you can expect to see from us soon.

As the post title states, we are about 6 weeks into development of ZOS for the iPhone and iPad. Saxon has been getting his head around that crazy Objective C code (it looks even more foreign to me than “normal” code) and has managed to get zombies animated on top of Google Maps, with directional movement, panning and pinch to zoom. Have a look at a quick youtube video I uploaded:

We also had a bit of a set back where a bug or incompatibility was introduced with a new version of Google Maps. Saxon had to spend some time fixing this so that users could publish maps again.

The reason we are now focusing on ZOS for iOS is to fund development of our games and Binary Space in general. We are still only part time, and in order to fast track development we need money to allow us to work more days per week (hopefully all of them!). The app store is a great opportunity for us and we are going to be promoting it heavily and giving it most of our attention in the short term.

Keep your eyes open for future updates and videos on the forums and Facebook.

Regards,
Jay

New release: Shotguns!

Play it now: http://www.class3outbreak.com

Image

It’s been far too long before the first weapon release, and we thought we’d start off by bringing you a shotgun in this latest version. The shotgun works differently from the pistol, in that you aren’t just clicking targets to shoot, you line up a template over as many zombies as possible and fire. Any zombies caught at close range will be scattered to the winds, while zombies further back will be damaged and pushed backwards.

Press 2 to ready the shotgun and aim the template, click to fire. If you decide you no longer want to fire, press 1. Shotgun is limited in ammo, and shells aren’t easy to find, so conserve ammo!

The only person to carry the shotgun for now will be yourself, and your friends provide backup fire using just pistols.

Other changes:
– Pistols are infinite ammo for now. This may change again if/when melee goes in.
– Pistols fire slower and are less accurate
– Zombies are faster
– Infinite zombie spawning from fog of war is out for now. We will revisit this later, but for now it has a few problems.
– Shooting in general should be more reactive. If you click to shoot now, you’ll get instant feedback rather than waiting for the survivor to pull his weapon out and fire. You still can’t fire as fast as you click, though.
– Survivors turn quicker and are more responsive to move.
– Fog of war radius larger
– Zombie/civ stats back in
– Numerous other balances/tweaks. Please tell me what you think of difficulty for “normal” suburban maps.

Hope you like it!

Regards,
Jay and Saxon

Crowd Funding Class 3 Outbreak

So far we’ve been developing Class 3 Outbreak in our spare time, with over 2000 hours spent during the last 2 years. Our goal is to turn Binary Space into a business. We love making games, and want to be able to work on games like Class 3 Outbreak full-time. To that end we are looking to raise funding in several ways, one is through government grant funding, another is through crowd funding.

We’ve recently been awarded a couple of grants by South Australian government funding groups, which we are of course pretty stoked about!:

– $50k from the South Australian Film Corporation
– $10k from the South Australian Creative Industries Program

We’re in the final contracting phases on these, and expect to be able to switch into full-time development of Class 3 Outbreak from around June.

This will keep us going for a couple of months, but what then?

We’re using the IndieGoGo crowd funding website to raise money to keep us working full-time for as long as possible. So we are asking for your help to support us in our indie endeavors! If we reach our target of $50k, that will allow us to keep working for several more months, and put us on the path to being profitable and self-sustaining. But any amount would still be a big help – we’ll work for as long as we can afford, or work part-time.

IndieGoGo allows us to give away pre-orders for our game, along with perks if you spend a certain amount. All of the perks include free access to all of the paid features, as they are developed. So when we start charging our other players for those, pre-order customers get them for free. When we introduce virtual currency, we’ll also give you some for free. And of course, whatever amount you give us, you’ll receive our undying gratitude, for helping us make Class 3 Outbreak a reality!

Our primary plan to become profitable is to make Class 3 Outbreak “freemium”. It will always be free to play, but players will have the opportunity to purchase additional features if they wish. We’ll have a virtual currency via which you will be able to buy extra items such as weapons, and we will offer exclusive paid features as well.

To kick off our crowd funding efforts, we’ve just released a Royal Wedding map for the game. Saxon quickly coded in Prince William and Kate Middleton and some onlooking crowd members, and I drew up the Westminster Abbey map. Of course, zombies descend and make a mess of their wedding. We think it’s pretty funny, and so hopefully a lot of other people think so too. If it picks up steam and spreads then we will be very happy!


We have outlined a feature set for Class 3 Outbreak on the IndieGoGo website, head on over, check it out and please support our game. Thanks!


Adelaide Zombie Walk 2010

I had the pleasure of attending my first ever zombie walk on the weekend, and if you’ve never been I highly recommend it! We had (I think) around 3000 people turn out and fill the streets with zombies – everything from your classic blood covered shamblers to nazi zombies, Pop Cap’s ‘Plants VS Zombies’ game characters, and even zombie dogs, children and babies (!) It was hilarious.

While walking along I must say, it made me think, “how on earth did this event get organised?”. I could picture the conversation between the council and some zombie geeks:

Zombie geeks: “Can we cordon off 4-5 city blocks with some police for an hour or so on a busy Saturday night just so that we can pretend that we are all zombies?”
Council: “Sure why not”

I bet that’s word for word how it went.

Here’s a few shots I took:

Class 2 Outbreak in progress!

Class 2 Outbreak in progress!

ZombieWalk2010007

ZombieWalk2010015

ZombieWalk2010020